

- #ANIME DRAGON BALL Z EPISODE 101 64 BIT#
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- #ANIME DRAGON BALL Z EPISODE 101 PRO#
Genetica’s texturing ability doesn’t even stop at what the generators can do, they also have a canvas feature for drawing shapes, adding texts, and some other aspects that require manual work. This is where a program like Genetica, one that has built in generators for things like tiling, become the more powerful solution.

However, things can become a bit less flexible once you get into more structured materials like wood, brick, stone, tiling patterns, and other surfaces.
#ANIME DRAGON BALL Z EPISODE 101 PRO#
That’s why I paid the extra amount to get the pro versionĪnd Mapzone was one of the first applications I installed after getting my new machine, for textures that rely on a high amount of randomness, there’s few solutions that can beat it’s powerful derivative-based approach to procedural texturing.
#ANIME DRAGON BALL Z EPISODE 101 FULL#
The one with the black background isn’t intended to be a full texture, but one that can be overlayed on top of another.Īs for Genetica 4.0, it’s surely nice, but you’d need at least the Pro version, the basic one does not support normal maps which is rather sad.


(found by tests with some watermarked textures made with the trial, the ones below are made with the full, activated version though). The only thing I would wish for though is the ability to make non-square textures, but the community forums there indicate that it’s on the company’s todo list and spending hundreds of USD more for Substance Designer or Photoshop to get Filter Forge would be a bit steep just for that.Īnyway, here’s a sampling of what Genetica can do, I will note for those wondering that the normal maps it generates are compatible with Blender and will render properly. That and the fact that it seems that Spiral Graphics is adding a concept known as ‘adjusters’ which might be seen as an interface with similarities to the competition’s ‘Substance player’.
#ANIME DRAGON BALL Z EPISODE 101 64 BIT#
The binary for one thing is designed to take advantage of 64 bit architecture when it is present and the the lab nodes provide the ability to do a number of things that are difficult in Mapzone.ĭuring my research, I also considered getting Mapzone’s newer commercial cousin Substance designer, but again, complex tiling patterns would be difficult to pull off and the maximum texture size achievable would be 2048x2048 unless you used the GPU (and then you’re limited by Vram as well as running a potential risk of it overheating).īut whereas it seems Allegorithmic is more focused on game texture software, Genetica seems to be targeting general 3D artists, the max power-of-2 texture size right now is 4096x4098 and the max size will increase in version 4 to allow the creation of monstrous 8k textures. Why am I posting this now, because as of today, I decided to purchase a license as my testing with the demo showed enough power and potential to be worth the price (and hey, why not save 150 USD by doing it now), I can tell you for one thing, this is one piece of software that there currently is no free equivalent to (even with the mention of Mapzone). For a number of years now you may or may not have heard of this piece of software called Genetica, it’s in the same market as Mapzone and Substance Designer, but without the requirement that users go into manipulating texture derivatives on a low level with a bunch of different nodes to get such things as tiling patterns.įor a week or so now, people have had the ability to pre-order the next version where you not only get the current one now, but also get 40 percent off the license price along with the fact that you’ll receive the new version when it arrives.
